The mod makes changes to difficulty levels to make gameplay more balanced, but not simplistic. Eliminates the excessive difficulty associated with “bullet sponges”, adjusts weapon repair costs, the impact of bleeding and health regeneration, and changes the cost of consumables.
Key Changes:
Weapon damage on Hard difficulty increased from x0.75 to x0.90 to reduce the effect of “bullet sponges”.
Weapon repair cost reduced from the standard 100%:
60% on Easy,
70% on Normal,
80% on Hard.
Reduced weapon wear on Hard (from x1.25 to x1.10).
Increased bleed depending on difficulty level:
x1 (Easy, standard value),
x2 (Normal),
x3 (Hard).
Reduced health regeneration:
x1 (Easy, standard value),
x0.80 (Normal),
x0.65 (Hard).
Increased cost of consumable items:
x1 (Easy, standard value),
x2 (Normal),
x3 (Hard).
The mod works for both Steam and Gamepass versions of the game.
Comments (0)