It is possible to enable Ray Tracing (RT) in Stalker 2: Heart of Chornobyl and thus enhance the visual process effects is like done reflection, by shadow modifying and the light engine. This is to file reflection in the game which is made This method game helps art more as real as it can be.
Where to find configuration files?
Before you enable the ray game. tracing, This you file have is to located locate in the the engine. folder ini where file the which game contains is all located.
To get the graphical settings in the file, do the following:
- Open Explorer.
- In the address bar paste the following path: %localappdata%\Stalker2\Saved\Config\Windows
- This will take you to the folder with the game’s settings files.
- If there is no engine. ini file in this folder, then you have to create it manully.
- Editing the engine.ini file
To activate ray tracing, open the engine.ini file and make the following changes. These settings are responsible for improving various graphical effects such as global illumination, reflections and shadows.
Example of settings to activate ray tracing:
[SystemSettings]
r.VolumetricFog.GridPixelSize=3
r.VolumetricFog.GridSizeZ=128
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.LumenScene.Heightfield.MaxTracingSteps=32
r.Shadow.Virtual.Enable=1
r.Lumen.Reflections.DownsampleFactor=0
r.Lumen.Reflections.AsyncCompute=1
r.Lumen.DiffuseIndirect.AsyncCompute=1
r.LumenScene.Lighting.Lighting.AsyncCompute=1
r.LumenScene.Radiosity.SpatialFilterProbes.KernelSize=0
r.LumenScene.Radiosity.UpdateFactor=128
r.LumenScene.Radiosity.ProbeSpacing=3
r.LumenScene.Radiosity.HemisphereProbeResolution=64
r.Lumen.IrradianceFieldGather.NumProbesToTraceBudget=300
r.Lumen.RadianceCache.NumFramesToKeepCachedProbes=30
r.Lumen.Reflections.MaxRoughnessToTrace=0.4
r.Lumen.Reflections.ScreenSpaceReconstruction.RoughnessScale=0.5
r.Lumen.Reflections.SmoothBias=1
r.Lumen.Reflections.Temporal=0
r.Shadow.MaxCSMResolution=2048
r.Shadow.FilterMethod=1[ScalabilityGroups]
sg.GlobalIllumination=4
sg.HairQuality=4
sg.VolumetricFogQuality=4
sg.ShadowQuality=4
sg.PostProcessQuality=4
sg.TextureQuality=4
sg.EffectsQuality=4
Explanation of settings:
- r.VolumetricFog and r.Lumen: These settings are responsible for improved lighting and reflections in the game, including more realistic handling of fog and translucent materials.
- r.Shadow.Virtual.Enable: Enables improved virtual shadows that make the game world more realistic.
- Settings in [ScalabilityGroups]: These settings control the quality of textures, post-processing, and other graphical effects, increasing their detail.
- Saving changes and running the game
Once you have made changes to the engine.ini file, save it and close it. Now run the game to see the improvements. Ray tracing will be activated and you will get more realistic visual effects such as improved shadows, reflections and lighting.
Important Notes
Performance:
Enabling ray tracing significantly increases the load on your graphics card. Therefore, it is necessary that the PC you have has the right specifications to support playing of games comfortably. For games that incorporate ray tracing, it is advisable to have an RT-enabled graphics card for instance NVIDIA RTX series.
Possible issues:
Sometimes FPS sagging and graphical artifacts may be observed, especially on less powerful systems, because the tracing technology is better very demanding on PC resources.
System verification and configuration:
After enabling ray tracing, if the game runs unevenly, try reducing other graphical settings (such as texture quality or effects) to compensate for the strain on the system.
Comments (0)