This mod reduces the health of various mutants and creatures of the Zone, making battles with them less tedious and more balanced. If you are tired of battles that drag on because of the huge health reserves of enemies, this mod will be a great solution.
More comfortable gameplay: Mutants become less annoying and the player gets more time for exploration and tactical actions.
Features:
Mutant Health Reduction:
The health level for each creature can be reduced to 25%, 50%, or 75% of the original value.
Here’s a list of the changed creatures and their new parameters:
Burrer:
Original: 500 ; 25%: 125 ; 50%: 250 ; 75%: 375
Bloodsucker:
Original: 500 ; 25%: 125 ; 50%: 250 ; 75%: 375
Boar:
Original: 270 ; 25%: 68 ; 50%: 135 ; 75%: 203
Chimera:
Original: 2500 ; 25%: 625 ; 50%: 1250 ; 75%: 1875
Blind Dog:
Original: 63 ; 25%: 16 ; 50%: 32 ; 75%: 47
Tushkan:
Original: 19 ; 25%: 5 ; 50%: 10 ; 75%: 15
Pseudogiant:
Original: 4000 ; 25%: 1000 ; 50%: 2000 ; 75%: 3000
The mod edits files related to creature health settings, such as:
BlindDog.cfg
Bloodsucker.cfg
Chimera.cfg
and others.
Important:
Any other mod that modifies the same files may conflict with this mod.
To eliminate conflicts, it is recommended to manually change the order in which mods are loaded (the file lower on the list will be prioritized).
Notes:
The mod does not affect the mechanics of mutant behavior or their aggression – only their health.
For the full work of the mod requires a compatibility patch with the mod Mutant Loot (Mutant Loot Compatibility Patch).
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