Mod "Heart of Cinders" for STALKER 2

3 December 2024, 21:53
Category:
Other mods
Mod Author:
Heart of Cinders
Version:
1.0
Views:
54
Downloads:
3

Autumn Aurora inspired rebalance for Heart of Chornobyl. Opened combat ranges, new difficulty scaling, weapon reliability boosts, damage buffs and more.

Well after attempting a rebalance of Armored Core VI built around longer engagement ranges, I’m taking a shot at a ‘large’ rebalance of HoC to address several of the current issues: spongy enemies, short combat ranges, sudden ‘ambush’ spawns, etc.

CHANGELOG

All weapons’ damage is now symmetrical between players and NPCs, bullets are now quite lethal

Bullet damage has been readjusted across all weapons to move away from CoD-esque firefights centered around point-blank full auto and towards

single shots taken at range

Difficulty scaling is now based around the mythical version of the original trilogy’s master mode (i hope we all know that wasn’t true by now)

bullet damage escalates as 0.4->0.6->0.8->1.0

Weapon reliability significantly improved, you’ll still need to maintain them but with how much slower degradation happens it actually feels

worth the cost now

Apawn range significantly expanded to 150m minimum and 650m maximum

Weapon muzzle velocities boosted to approximate real-world values, pistols and SMGs use separate projectile IDs to address this

Weapon ranges significantly expanded to approximate real-world values. Assault rifles in particular have much more reach

NPCs should now try to engage at longer ranges, idk how well this works yet

NPCs now fire shorter bursts, often using single shots at long range

NPC bullet dispersion: fewer rounds/burst ignore dispersion, zombies have been particularly nerfed

 
Screenshots
Heart of Cinders for Stalker 2: Heart of Chernobyl  - Screenshot 1 Heart of Cinders for Stalker 2: Heart of Chernobyl  - Screenshot 2
 
How to install the mod?
  1. Unzip the mod archive
  2. Copy the file(s) of the format .pak in the folder ~/S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
  3. Run the game and the mod should work.
If the mod doesn't work, it needs to be unzipped. Almost all mods have the format .pak. This is the format in which you should copy the file to the directory above.

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